Books on Japan: Japanese Manga
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Lupin III, Volume I
by Monkey
Punch
ISBN: 1-59182-252-1
228 pp
Inspired by Maurice LeBlanc's Arsene Lupin, Lupin III made its debut
in Japan in 1967 and has become an icon in the world of Japanese manga
and animation. To broaden its appeal, TokyoPop has put out an English
version of the original manga. It is printed in the Japanese right-to-left
fashion, and some of the Japanese sound effects have been left in to maintain
the feel of the original comic. The eponymous lead character, Lupin, is
an odd combination of personalities: part James Bond, part klutz, part
action hero, part Robin Hood, all ladies man. Master of disguise and escape,
Lupin killls remorsely and slays women with equal abandon. (On the cover,
the book has been rated "OT: older teen, age 16+.") Even for those put
off by the occasional puerile digressions of the hero--or the often politically
incorrect content--Lupin III is a visual feast. In places Mad Magazine,
in others Ralph Steadman, the series features jumpcuts, close-ups, multiple
arrangements of the panels, and witty drawings. Also, irony abounds. In
the chapter "To Catch a Weasel," a thuggish character begins undressing
a drugged and unwilling woman who has already told him what he wanted
to know--keeping up her end of the bargain--but he brushes her off her
plea to stop saying, "Come on, Luv. This is a Monkey Punch manga. He likes
this sort of thing." In the next panel, the woman replies to the clearly
distressed-looking thug seen only from the front, "Yeah..."--cut to the
next panel, which is now seen from a side angle so that the knife in the
thug's back becomes visible--"But he likes this sort of thing, too." The
original manga spawned a television series that ran from 1971-84. It also
gave birth to eight feature films, one of which was directed by Oscar-winning
director Hayao Miyazaki. Recently, a US film producer has bought the rights
to make an action film of Lupin III. This is a great introduction to the
wild world of Japanese manga.
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Hayao Miyazaki: Master Of Japanese Animation
by Helen
McCarthy
ISBN: 1-88065-641-8
240 pp
With the notable exception of Tezuka Osamu, no one has done more than
Miyazaki Hayao to take Japanese animation to a worldwide audience. The
celebrated writer, animator and director's Sen to Chihiro no Kamikakushi
(Spirited Away) smashed box office records in Japan when it was
released earlier this year, though it didn't do as well as expected in
the United States. After grossing 0.4 billion at the Japanese box
office, Spirited Away went on to win an Oscar for Best Animated Feature.
Miyazaki's films display a level of technical mastery and attention to
character and plot that has his Studio Ghibli regularly outdoing Disney,
financially and critically. Indeed, the popularity of his works has outgrown
the confines of animation; the 1988 Tonari no Totoro (My Neighbor
Totoro) was named the second most popular film of all time in an NHK
poll, forgivably beaten into first place by Kurosawa Akira's Shichinin
no Samurai (The Seven Samurai). In her study of the animator's
life and work, Helen McCarthy manages to temper her scholarly interest
with enough raw enthusiasm to draw in the layman. McCarthy begins, though,
with some ill-judged advice. Having warned that what follows will include
plot synopses of all of Miyazaki's major works, she then recommends, with
some indifference, the non-buff whose interest in film is restricted to
discovering "what happens" to stop reading.
That, however, is the only minor blot on an otherwise thoughtful and well-researched
work that draws on scores of magazine and newspaper articles, books, television
programmes and interviews with Miyazaki himself. The sections on the origins
of each film, and the character profiles and critical commentaries are
ideal accompaniments to the films themselves, particularly for those who
have dismissed, mistakenly in Miyazaki's case, the anime genre as long
on thrills and short on feeling. The best passages explore Miyazaki's
inspiration for his masterpieces. They are not, we learn, simply the fruits
of a fertile imagination, but are also grounded in classical literature,
family, working-class consciousness and a concern for the environment.
The only quibble here is that McCarthy devoted so little space to the
driving force behind Studio Ghibli's astounding success since it was set
up in the mid-1980s. Miyazaki's days at university (where he studied politics
and economics), his early Marxist leanings, and his heavy involvement
in trade unionism while working as a lowly inbetweener at Toei Animation
in the early 1960s could have been explored in greater depth since, by
McCarthy's own admission, his political views continue to have a bearing
on his work.
But the anime newcomer will find much of interest in McCarthy's description
of production techniques used at the studio, and purists will be comforted
to find that, despite ever-tighter schedules, the vast majority of frames
in a Miyazaki film are hand-crafted, although, as the author points out,
this apparent concession to aesthetic integrity is partly commercially
inspired. Fortunately, McCarthy's decision to discuss the films' endings
does negligible damage to this authoritative, comprehensive study that
should fulfill her aim of opening the door to anime appreciation to a
non-Japanese audience.
Justin McCurry
This review was originally published in Kansai Time Out magazine
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Kapilavastu: (Buddha Vol. 1)
by
Osamu Tezuka
Vertical Inc.
ISBN: 1-93223-443-8
400 pp
In Buddha Volume One: Kapilavastu, the legendary "Godfather"
of Japanese manga Osamu Tezuka builds around the birth of the historical
Buddha Siddhartha, but doesn't focus on the future enlightened one himself.
The story's protagonist is instead the slave boy Chapra, possessor of
a lighting-fast, super-powered arm that allows him to play David against
the Goliaths of oppression, Spartacus to the historical Indian caste system,
and even protector of the baby Buddha from would-be invading marauders.
He doesn't do this alone, of course: Tatta the Urchin, a mischievous street
youth with the handy ability to possess the bodies of animals, becomes
Chapra's loyal sidekick. Together they combat injustice, outwit the enemy,
and lend a humorous tone to Tezuka's romp through the realm of Kapilavastu.
Tezuka's creation is an adventure in postmodernism, but it could easily
have developed as historical fiction along the lines of Herman Hesse's
Siddhartha, and in this aspect Kapilavastu shines. The story's
opening, a poignant and sweeping overview of the Brahmin, is a marvel
of simplicity. Tezuka presents the enlightenment inspiring, mythological
tale of a self-immolating rabbit without a word of dialogue, and here
he shows why he is known as a master of the genre. When the narrative
vehicle then turns to Chapra and the Adam West Batman style THWAK!! BAM!!
and WHOOSH!! of slapstick action, the spiritual and historical significance
of Siddhartha takes a backseat role. This diversion can be a bit disappointing
to those expecting Buddha to be about the Buddha, but if you sit back
and enjoy the ride, dismissing anachronisms like pocket watches and packs
of cigarettes and just soaking in the drama, it's a diversion worth taking.
Woven within these seemingly tangential episodes are parables that reveal
the Buddha nature (yes, in between the THWAK!s and BAM!s), and the world
that Tezuka has created, stroke by stroke, frame by frame, is the stage
for what is sure to be an epic of manga epics.
Matthew Walsh
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Adult Manga: Culture and Power in Contemporary Japanese Society (Consumasian
Book Series)
by Sharon Kinsella
ISBN: 0-8248-2318-4
228 pp
Japan's literacy rate and high number of books and newspapers published
are oft-touted figures showing Japan's highly educated populace, however
over half the "books" published in Japan are in fact Manga - comic books.
Manga have also become one of Japan's top cultural exports, gaining increasing
popularity in the west. Sharon Kinsella's book is a history of, and more
importantly, a detailed analysis of manga for adults. Following a brief
history of the medium, she then examines how manga has changed since its
boom in the 1960's.
Originally produced by "outsiders", young alienated males, manga was transformed
into a form of "High" culture. Any young man with drawing talent could
find an outlet among dozens of independent manga publishers, and easily
become a star. Now a handful of big corporations control manga production
and "artists" labor anonymously for relatively low wages. The content
of Manga has changed dramatically as well. Early manga concerned itself
with anti-authoritarian themes and often leaned to the Left politically.
Now manga has become the preferred medium for corporations, and even government
ministries publish material in manga form. Kinsella also looks at the
"otaku panic" that gripped Japan in the 90s when all manner of society's
ills became blamed on readers of manga, and she also looks at the recurring
attempts to censor the medium. Backed up by masses of data, this well-researched
book should be of interest to fans of manga. The book is also highly valuable
to anyone interested in mass media in Japan, and those concerned with
State appropriation of cultural forms.
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Dreamland Japan: Writings on Modern Manga
by
Frederik L. Schodt
Stone Bridge Press
ISBN: 1-880656-23-X
360 pp
The dean of English-language work on Japanese manga, Frederik Schodt
has followed up his classic, Manga! Manga! The World of Japanese Comics,
in brilliant form. Dreamland is a series of essays that outline
just what manga is, the otaku phenomenon, notable magazines, a
who's who of individual artists and their work, and a lengthy chapter
on Osamu
Tezuka.
Japan is, as the author notes, a country "awash in manga."
Of all the books and magazines sold in Japan in 1995, manga accounted
for a stunning 40%, or some 2.3 billion (that's 15 for every Japanese
person). In dollars, the industry's annual worth is in the neighborhood
of $7-9 billion. At some of Japan's prestigious publishing houses,
manga are subsidizing the more serious art and literature they put out.
Yet, the real triumph of manga "lies in their celebration of the
ordinary." As a US comic artist notes, in the US comics are a caricature,
while in Japan "it seems like most popular comics areof normal
people doing normal things." Schodt goes further: manga are "an
articulation of the dream world. Reading manga is like peering into the
unvarnished, unretouched reality of the Japanese mind." He concedes,
though, that one must question what the overall effect of having so much
information transmitted via the medium of a comic book - "that
deliberately emphasizes deformation and exaggeration - has on a people.
Schodt's understanding of his theme and of Japan are breathtaking.
His section on Tezuka, the originator of Kimba the White Lion and
Astro Boy and many more titles, is especially well done. The God
of Manga, for whom a museum has been constructed, was a friend of the
author and contains many insights into a revered figure in Japan. Highly
recommended - for manga and non-manga fans alike.
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Manga! Manga! The World of Japanese Comics
by
Frederik L. Schodt
Kodansha International
ISBN: 0-87011-752-1
206 pp
Originally published in 1983, Fred Schodt's re-released Manga!
Manga! is an improvement on an already stellar work. Schodt is a translator,
writer, and critic on things Japanese - in particular manga. He writes
in a fluent, articulate style that will persuade even the conservative
high culture guardians that manga (and anime) belongs along with Kabuki
and Noh and flower arrangement in the pantheon of great Japanese cultural
gifts to the world. Manga! Manga! is meticulously researched and
leavened with anecdotes from Schodt's many years in Japan.
When the first edition appeared, some twenty years ago, outside of Japan
few even knew what manga was. Manga today is a major industry. In 1996,
some 2.3 billion magazines were being churned out - or 40% of all
publications in highly literate Japan. Adults are now being targeted with
more plot-driven manga, and its export to Asia, Europe, and the US can
be counted as one of Japan's great "industrial" success
stories.
This version has been revised but retains the best of the 1983 section.
Following an introduction by Osamu Tezuka, Schodt delves into the history
of manga in a section that covers a thousand years of Japanese pictorial
history. This includes native traditions, foreign influence, the War years,
and more. The text then moves onto chapters on types of manga: samurai,
women-centric, business, erotic. The last two chapters feature a behind-the-scenes
look at those who produce the manga, and then an essay on the future of
manga. At the end of the book are samples from four titans of manga - Osamu
Tezuka, Reiji Matsumoto, Riyoko Ikeda, and Keiji Nakazawa.
Excellent. A great, great read.
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Draw Your Own Manga: All The Basics
by Haruno
Nagatomo
Kodansha International
ISBN: 4-77002-951-9
128 pp
In this book, a girl and her stuffed animal help us to explore the delightful
world of manga. Interviews with Takao Yaguchi and Toru Fujisawa serve
as inspiration. These two famous manga artists provide insight into their
lives and work. This is followed by an in depth description of needed
materials.
Drawing instructions begin in the second half of the book. Your first
lesson begins with drawing the human body. Helpful illustrations about
head-to-body ratio are included. After tackling correct body proportions
you move on to drawing faces. Correct face proportions are discussed and
diagrammed. Although manga uses exaggeration, the importance of knowing
how to draw realistically is explained. This section is well done. When
eyes and hair are examined you are given many examples and inspired to
create your own unique manga character. Frustration may begin to rise
as you begin working with special effects. One of my favorite chapters
entitled "background" has some good tips on drawing perspective.
Included are some helpful diagrams that review steps and the "Tips
from a Pro" pages are particularly invaluable. My older students
who enjoy drawing manga have been thrilled to read Nagatomo's instructions.
For the artist looking to advance or possibly publish their manga this
book is a good find.
Theresa Steffes
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Dragonball Graphic Novel 1
Story & Art by Akira
Toriyama
ISBN: 1-56931-495-0
184 pp
In their mythic quest for the Dragon Balls, what adventures/troubles
will Goku and Bulma have? One ball is owned by the Turtle Hermit, an old
lecher - an old respected lecher - who is also a martial
artist who is perfectly willing to sell the ball to the highest bidder.
Another ball is held in a poor village, but to get their hands on it,
they will have to save the village from Oolong, an awe-inspiring terror!
Having dispatched of (i.e., defeated) Oolong, the three are off for adventure
in the desert. There they are attacked by Yamcha and his assistant Pu'ar,
a pair of vicious bandits. The next ball is on the terrifying Frypan Mountain,
which is guarded by the awesome Ox King and his vicious daughter Chi-chi.
Are Goku and this motley crew up to the challenge?! Read and find out.
Well translated and beautifully drawn - by the great Akira Toriyama - this
is a must have for manga fans.
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Dragonball Z
Story & Art by Akira
Toriyama
ISBN: 1-56931-497-7
152 pp
Akira Toriyama's epic, which is currently enjoying great popularity on
the Cartoon Network, is now available in English in its original manga
form - reading in "reverse" order. After years of training
and adventure, Son Goku has become the world's greatest martial
artist. He will face off against all sorts of devious and powerful aliens
and villains and all around bad-guys. The fight over the fate of the globe
has never been so precarious - and so much fun.
Son Goku is the greatest hero on Earth. Several years after defeating
the arch-villain Piccolo, he is now married and has a child. At this point,
a visitor from outer space arrives with the news that Goku himself is
an alien, and that he is Goku's brother. When the visitor turns out to
be a killer, Goku's only choice is to fight his fierce brother to
save himself, his family and the entire human race. A wild plot twist
at the end may be the only chance for success.
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Akira: Vol. 1
Story & Art by Katsuhiro
Otomo
ISBN: 1569714983
152 pp
This is a "cine-Manga treatment" of the 1988 anime classic,
Akira. The film was adapted from Otomo's eponymous comic book series.
The format "consists of animation cells cut up and arranged with
word balloons in order to resemble comic book panels." The story
takes place in 2019, and involves a group of young thugs set in a Blade
Runner-like Tokyo (which in some ways wouldn't be all that disorienting
for anyone in Tokyo circa 2004). The gang, which is led by Kaneda, becomes
involved with a mysterious child with powerful psychic powers. The result
is that they become entangled in the top-secret Akira project - which
leaves the fate of the universe hanging in the balance.
Akira is a profound tale that combines spectacular visual effects
and eternal and universal human emotions. For first time readers or long-time
fans, this is an amazing adventure - and a wild trip into the imagination
of Otomo-sensei.
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Black Magic
Story & Art by Masamune
Shirow
ISBN: 156971360X
204 pp
This is the first work by Ghost in the Shell author Masamune Shirow.
The time is sometime in the future. It is a time when "the creation
of life itself has evolved to include biodroids" and cyborg warriors
that are programmed to kill. The power struggle between the above life-forms
and humans could spell the end of life as it is known. However, the aptly
named Typhon may just be the one with the power to stop them.
This is a must buy for any serious Shirow fan - or for those who want
to discover one of the master's of Japanese manga.
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The Official Pokemon Handbook
by Maria
S. Barbo
ISBN: 0439154049
159 pp
This is the perfect gift for any young Pokemon fan. The book describes
the background and concept of the Pokemon battle, and it presents descriptions
of 150 characters. The language is simple and clear. It is the ideal reference
book for children (or, perhaps even more so, for clueless parents trying
to figure out what is SO obvious, Mom! to anyone under 10). Also, from
an educational point of view, the pictures will help build memory. A great
gift.
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Flesh Colored Horror
by Junji Ito
ISBN: 1588990869
220 pp
Junji Ito's Flesh-Colored Horror is a collection of creepy
tales based on people who, at first blush, seem utterly ordinary. These
are stories of love, longing, beauty, and the perversities of nature.
Not recommended for late-night reading (or, perhaps, that is exactly when
Flesh Colored Horror should be read). Set in modern bourgeois Japan,
the impact of the horror is all the more compelling couched as it is in
normality. Absolute terror awaits. Nightmares in print.
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Attack of the Black Flame (Ironfist Chinmi Kung Fu Boy)
by Takeshi
Maekawa
ISBN: 074752100X
190 pp
This is the third in the "Ironfist" series. The series follows
the growth of our hero, who hones his mental and physical and spiritual
skills to defeat his more one-dimensional - i.e., all fist, no brains - enemies.
The text is printed in Japanese cartoon style, which means it reads from
back to front, with numbered boxes. (Once you get used to the format,
you will probably find the numbering redundant; however, at the beginning,
it is helpful.)
In this episode, Chinmi's sister, Mei Ling, writes him a letter, explaining
that she's coming to visit him at the Dailin Temple. En route, however,
she is abducted by a gang of punks called the Black Flame, who are led
by Zangi, the cold-blooded master of Shockwave Kung Fu. To save his sister,
Chinmi decides to challenge Zangi to a mano-o-mano duel to the death.
How will he defeat Zanzgi. Can he defeat Zangi? Read on.
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Battle Royale, Book 1
by Koshun
Takami
ISBN: 1-59182-314-5
216 pp
This is the manga adaptation of the violent and controversial Japanese
film by Beat Takeshi. Forty-two ninth graders set off on what they assume
is a graduation camping trip. However, they have actually been shipped
out to the deserted island of Okishima to serve as contestants on The
Program, a state-sponsored reality tv show. The premise of the show is
simple and horrifying: within three days only one student shall remain
alive. On top of this, all of the students have high-tech collars implanted
in their collars to monitor their vital signs. If no one has died in the
first twenty-four hours, a bomb will be set off to kill them all. Each
student gets a survival kit - and then takes off. The kids come from
all types of backgrounds. The main character Suuya fights to stay alive
and to protect the girl he likes; others go at it Lord of the Flies
style. Human nature at its basest. Manga at its best.
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Gravitation, Vol. 1
by Maki
Murakami
ISBN: 1591823331
192 pp
Gravitation is a romantic comedy about a nae young man trying
to make it in the music industry. Shuichi Shindo is determined to be a rock
star. He has, however, a few small problems. He can't play, and, according
to the book description: "has no experience, no talent, and no band."
After finding a rock-star caliber guitarist and getting a gig, he is now
set to show the world he has what it takes - and, in particular, that
his lyrics are world class. At this point, however, a writer named Yuki
Eiri hears the gibberish-like lyrics and excoriates him and the drivel he
has produced. Shuichi can't get the vitriolic criticism out of his
head and forces his way into Yuki's life - eventually falling
in love with her. A wonderful tale with one caveat: the English translation
is only fair.
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Barefoot Gen: A Cartoon Story Vol 1
by Keiji
Nakazawa
ISBN: 0867194502
284 pp
"Hadashi no Gen" (Barefoot Gen) is a Japanese comic book
series about a boy who has survived the atomic bombing of Hiroshima. The
book begins as Japan is in the midst of the war. Gen is a normal, active
boy who is more preoccupied with his own friends and life than that of the
larger world around him. This world, however, is turned upside-down by the
horror of what happens on a clear day in August 1945. Gen is a strong boy
who manages to maintain his sense of humor in the face of the most trying
situations. You will cheer along with him. Whatever your take on the use
of the bomb, this is a compelling read. Barefoot Gen nearly brought
a tear to the eye of this often cynical reviewer.
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The Wonderful World of Sazae-san
by Machiko
Hasegawa
Kodansha International
ISBN: 4-7700-2075-9
168 pp
Machiko Hasegawa was the author and artiste behind the most popular cartoon
in modern Japanese history: Sazae-san. Her series was serialized
in the Asahi Shinbun newspaper from 1949 until 1974. Kicking off
in the dark and impoverished days following defeat in World War II, Sazae-san
was a light and witty daily ray of sunshine for a Japan struggling to rebuild.
In the course of its three decade run, it sold 62 million copies in book
form; moreover, it has been made into radio programs and an animated television
series.
Sazae-san is an upbeat if slightly ditzy woman. She lives with her utterly
ordinary family who suffer her malapropisms and silly behavior with aplomb.
This is a perfect place to take a peek into a typical if idealized Japanese
family and neighborhood--with one slightly odd member. The book contains
the original Japanese text along with an English translation, so this is
a wonderful work for those studying Japan and its everyday customs.
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Granny Mischief
by Machiko
Hasegawa
Kodansha International
ISBN: 4-7700-2614-5
121 pp
Best known for her Sazae-san series, Machiko Hasegawa's Granny
Mischief was in many ways a polar opposite to the cheerful Sazae-san.
Debuting in 1966, Granny Mischief is a cartoon series about one tough
little old woman. The image of a "grandmother" is in most cultures
that of a smiling, comforting, forgiving, and giving figure. Hasegawa's
Granny could not be more different. She is cruel and mischievous - in
particular to her family, friends, neighbors, and even the odd stranger.
Especially horrible (and deliciously funny) is her bullying of her daughter-in-law.
This is a perennial and favorite theme in Japanese tv, film, stage - and
real life. In one cartoon, Granny consoles and then helps a woman put up
a poster advertising a 1,000 yen reward for the woman's missing cat,
even going so far as to bring glue. In the next panel, the woman replaces
the poster with another now offering 2,000 in reward money. In the last
panel, though, we see Granny alone at home saying to a caged cat, "She'll
go even higher." She appeals to that side in all of us that is dying
to do this or that, but of course would never dream of actually carrying
out. Granny however gleefully acts out the evil fantasies we all nurture.
You will laugh along in recognition.
The book contains the original Japanese text along with an English translation,
so this is a wonderful work for those studying Japan and its everyday customs.
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